TIM DE SMIDT
Gameplay Systems Programmer, Game Developer
Unity Engine C#, OpenGL C++, Phyiscs, Netcode
Hi! I'm a 20 year old game development student studying at HKU's Bachelor of Creative Media and Game Technologies program.
I've been playing Elden Ring Nightreign recently, but other games I've enjoyed are Overwatch 2 and Forza Horizon 4.
Fantazee, Group Project
TILE BASED WATER SIMULATION.
[ Serious Game ], [ Applied Game ]
Realistic Car Physics
I REMADE UNITY'S WHEELCOLLIDERS.
[ Passion Project ], [ Prototype ]
Minecraft Clone
MADE WITHOUT ENGINE FOR PRACTICE.
[ Voxel ], [ Graphics Programming ]
Equilibrium, Ecology Sim
CREATE STUNNING DIORAMAS IN SECONDS.
[ Simulation ], [ Terraforming ]
Ship and Sea Physics
USEFUL FOR PIRATE GAMES.
[ Passion Project ], [ Wave System ]
Grayboxing Tool, OBJ Export
LIGHTWEIGHT VOXEL LEVEL EDITOR.
[ Tool ], [ Voxel ]
Netcode Prototype
FAST-PACED MULTIPLAYER FPS SOLUTIONS.
[ Passion Project ], [ Prototype ]
Building System
SIMILAR TO RUST, THE FOREST, RAFT SYSTEMS.
[ Gameplay System ], [ Prototype ]
Work in Progress ...
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https://github.com/Dan-Mechanics • https://www.linkedin.com/in/tim-de-smidt/ • https://dan-mechanics.itch.io/