TIM DE SMIDT

Gameplay Systems Programmer, Game Developer
Unity Engine C#, OpenGL C++, Phyiscs, Netcode

Hi! I'm a 20 year old game development student studying at HKU's Bachelor of Creative Media and Game Technologies program.
I've been playing Elden Ring Nightreign recently, but other games I've enjoyed are Overwatch 2 and Forza Horizon 4.

Fantazee, Group Project

TILE BASED WATER SIMULATION.
[ Serious Game ], [ Applied Game ]

Realistic Car Physics

I REMADE UNITY'S  WHEELCOLLIDERS.
[ Passion Project ], [ Prototype ]

Minecraft Clone

MADE WITHOUT ENGINE FOR PRACTICE.
[ Voxel ], [ Graphics Programming ]

Equilibrium, Ecology Sim

CREATE STUNNING DIORAMAS IN SECONDS.
[  Simulation ], [ Terraforming ]

Ship and Sea Physics

USEFUL FOR PIRATE GAMES.
[ Passion Project ], [ Wave System ]

Grayboxing Tool, OBJ Export

LIGHTWEIGHT VOXEL LEVEL EDITOR.
[ Tool ], [ Voxel ]

Netcode Prototype

FAST-PACED MULTIPLAYER FPS SOLUTIONS.
[ Passion Project ], [ Prototype ]

Building System

SIMILAR TO RUST, THE FOREST, RAFT SYSTEMS.
[ Gameplay System ], [ Prototype ]

Work in Progress ...

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 https://github.com/Dan-Mechanics   •   https://www.linkedin.com/in/tim-de-smidt/   •   https://dan-mechanics.itch.io/ 

Art assets were used only to visualize my projects.